Author Archives: That Robed Guy

Shared Void, part IV: Husk

Doctor Isaac Loftus sighed as he looked down at the remains of his creation as it melted into its natural, featureless, humanoid form. He looked up and nodded at one of the soldiers surrounding the corpse. Two of them put … Continue reading

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Shared Void, part III: Commander

It was either early afternoon or late morning, according to the light coming in through the small window above me in my hospital bed. My head was attached with wires and sensors to a medical device to both my left … Continue reading

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Shared Void, part II: Corporal

I woke up with light in my eyes. I raised a hand to block the ceiling lights, allowing my eyes to adjust to my surroundings. What happened? I was in a hospital bed, flanked by medical equipment in a clean, … Continue reading

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Shared Void, part I: Recruit

“Burroughs, Oscar. Petty Officer 3rd Class. Serial number–” “Calm down, Petty Officer. You’re amongst friends here.” The doctor pointed to the insignia on the left arm of his lab coat while juggling his clipboard and pen. “Oh, thank God.” I … Continue reading

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Ancient Ruins of the West Wood: Reaper

19. Special Project Entry When the PCs enter this chamber, read: Ancient skeletons litter the floor of this chamber, centered around a large metal door decorated with four colorful stones set in a two by two grid. Clue. A skeletal … Continue reading

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Ancient Ruins of the West Wood: I Disbelieve!

16. Illusion Control This room is where the Ancients once controlled what could be seen, or what happened in the illusion rooms. You enter a small chamber filled with nothing but five marble podiums standing waist high, each holding a … Continue reading

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Ancient Ruins of the West Wood: The Final Stretch

13. Major Projects Hall The transport room empties the characters into a long hall with multiple t-intersections. Each intersection provides an opportunity for a random encounter. Roll a d20 when the characters approach an intersection. On a roll of 15 … Continue reading

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