Tag Archives: Adventure

Ancient Ruins of the West Wood: Reaper

19. Special Project Entry When the PCs enter this chamber, read: Ancient skeletons litter the floor of this chamber, centered around a large metal door decorated with four colorful stones set in a two by two grid. Clue. A skeletal … Continue reading

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Ancient Ruins of the West Wood: I Disbelieve!

16. Illusion Control This room is where the Ancients once controlled what could be seen, or what happened in the illusion rooms. You enter a small chamber filled with nothing but five marble podiums standing waist high, each holding a … Continue reading

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Ancient Ruins of the West Wood: The Final Stretch

13. Major Projects Hall The transport room empties the characters into a long hall with multiple t-intersections. Each intersection provides an opportunity for a random encounter. Roll a d20 when the characters approach an intersection. On a roll of 15 … Continue reading

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Ancient Ruins of the West Wood: The Door to the Menagerie

11. The Menagerie The teleportation room is the same as the others, but leads to a large hall featuring over a hundred varieties of creatures. Each enclosure is the same as those in Room 10, save for small environmental changes … Continue reading

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Ancient Ruins of the West Wood: A Ghoulish Turn

9. Ghoul Infestation Upon the initial teleportation into the room, read: The bright flash of the teleportation leave you blinded, until you realize that the true reason behind this blindness is the lack of light in the room. If a … Continue reading

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Ancient Ruins of the West Wood: Holy Power

6. Crystal Caverns Entrance If this is the first time they’ve entered a teleportation chamber, read the boxed text from Room 1.       7. Energy Generation Chamber The teleportation chamber opens to a circular hallway that leads around … Continue reading

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Ancient Ruins of the West Wood: The Path Splits

5. Teleportation Junction You find a wide chamber with a long, raised platform stretched across the back wall. Five plaques mark the positions of five teleportation circles, each glowing the same faint blue. Circle 1. This circle leads to the … Continue reading

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